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KweUhlamvu lwe-3Dinqubo yokukhiqiza, ngemuva kwe-ukwenza imephukuphothulwa ngokulandelayo umdlalouhlaka lwamathambo ezinhlamvuisakhiwo.Umzimba womuntu ungamathambo aqhutshwa imisipha, amathambo adlala indima yokusekela umzimba womuntu, futhi ukunyakaza komlingiswa wegeyimu kuqhutshwa amathambo, isimo sobuso sidinga ukuboshwa ebusweni kuqala.Yakha uhlaka lwamathambo ukuze ukhiqize ukugqwayiza okulandelayo.
Ngemva kokwakhiwa kwamathambo, sekuyisikhathi sokuhlinza.Kusukela iuhlaka lwamathambo ezinhlamvufuthiimodeli yomlingiswazihlukaniswa ohlelweni lweUhlamvu lwe-3Dukukhiqizwa, inqubo yeukubophaimisipha nesikhumba ku-skeleton ehambisanayo ukuze kuqinisekiswe ukuthi izingxenye ezihambisanayo zizolandela ukunyakaza lapho uhlaka lwamathambo luhamba lubizwa ngokuthi i-skinning.
Isoftware esetshenziswa kakhulu ye-3Dmax, Maya, MotionBuilder,Isitudiyo sezinhlamvu ze-3Dmaxukugcina okokusebenza kanye nedatha yokuthwebula ukunyakaza.UMaya wayevame ukusebenzisa i-plug-in ebophayoadvanced skeleton rig, usebenzisa i-humaIK ukwakha amathambo.
Mayelana nohlaka lwamathambo (Skeleton), ukubophezela (Rigging), ukuhlinza (Ukweqa), shayelaizisindo(Ukudweba isisindo)
Amamodeli opopayi e-3D akhiwe inani elikhulu lama-vertices (I-Vertex), futhi kuwumsebenzi ongenakwenzeka ukuhambisa ngokwakho inani elikhulu kangaka lama-vertices endaweni eshiwo kulo lonke uhlaka.Ngakho-ke abaculi banaka ubudlelwano phakathi kwamathambo ezilwane nesikhumba futhi baklame amathambo abonakalayo emodeli futhi.
I-Skeleton, ebizwa ngokuthi i-Armature, yakhiwe ithambo elilodwa, njengamathambo omuntu.Sifuna "ukuhlanganisa" noma "ukuhlanganisa" amathambo kanye nemodeli ngendlela ethile, okuyinto empeleni esizoyibiza ngesikhumba kamuva.Ngale ndlela, ithambo ngalinye lilawula ama-vertices wendawo eseduze.Lapho ithambo linyakaza, ilunga lohlaka lwamathambo lizodonsa ithambo elililawulayo ukuze lihambe nalo.
Ngamathambo, kulula kakhulu ukulawula.Kodwa kulula kakhulu uma ucela indima.Ngakho-ke abantu baboleka izimiso zokuklama komshini, baklama izithiyo ezimbalwa zamathambo, nangokuhlanganisa ngobuhlakani lezi zingqinamba futhi bangeze ezinye.isilawulis, enye inkimbinkimbi ingase idinge ukuhambisa amathambo amaningi ukuze kuzuzwe ukuma, hambisa eyodwa noma amabili kuphelaisilawulis ingazuzwa.Isibonelo, i-stomping heel pose ifinyelelwa ngalesi sakhiwo esibophezelayo.
Isikhumba kuyinqubo yokuhlanganisa amathambo namamodeli.KuI-blender, kuyindaba yokusebenza kwesinqamuleli (Ctrl + P) ngisho nokwabelaizisindongesikhathi esifanayo.Ukukala okuzenzakalelayo okuhambisana ne-Blender kulula kakhulu futhi kunembile kangangokuthi izikhathi eziningi asikho isidingo sokuxubha izisindo lapho usebenzisa i-Blender ukuze uhlinze izinhlamvu ezilula.
Ithambo elilodwa lingalawula ama-vertices amaningi, futhi ngesikhathi esifanayo, i-vertex eyodwa ingalawulwa amathambo amaningi.Kulapho sidinga ukwabela la mathambo ukuthi alawule kuleyo vertex, futhi ukulawula kubizwa ngesisindo.Kusofthiwe ye-3D, ithuluzi elivame kakhulu lokumisa izisindo lifana namathuluzi afana nebhulashi, ngakho le nqubo ibizwa nangokuthi izisindo zebhulashi.Uhlaka lwamathambo olufanayo kanye nemodeli efanayo, ukucushwa kwezisindo kuhlukile, futhi umphumela wokugcina okhiqiziwe wokugqwayiza uzohluka kakhulu.