Amasu okukhiqiza ajwayelekile ahlanganisa i-photogrammetry, i-alchemy, ukulingisa, njll.
Isoftware esetshenziswa kakhulu ihlanganisa: 3dsMAX, MAYA, Photoshop, Painter, Blender, ZBrush,I-Photogrammetry
Izinkundla zemidlalo ezisetshenziswa kakhulu zifaka omakhalekhukhwini (i-Android, i-Apple), i-PC (umusi, njll.), ama-consoles (i-Xbox/PS4/PS5/SWITCH, njll.), izibambiso, imidlalo yamafu, njll.
Ibanga phakathi kwento neso lomuntu lingachazwa ngokuthi “ukujula” ngomqondo othile.Ngokusekelwe olwazini olujulile lwephuzu ngalinye entweni, singaqhubeka sibona i-geometry yento futhi sithole ulwazi lombala wento ngosizo lwamaseli e-photoreceptor ku-retina.Ukuskena kwe-3Damadivaysi (imvamisa ukuskena kodonga olulodwa kanyesetha ukuskena) sebenza ngokufana kakhulu neso lomuntu, ngokuqoqa ulwazi olujulile lwento ukukhiqiza ifu lephoyinti (ifu lephuzu).Ifu lephoyinti isethi yama-vertices akhiqizwa idivayisi yokuskena ye-3D ngemva kokuskena imodeli nokuqoqa idatha.Isici esiyinhloko samaphuzu isikhundla, futhi la maphuzu axhunywe ukuze akhe indawo engunxantathu, ekhiqiza iyunithi eyisisekelo yegridi yemodeli ye-3D endaweni yekhompyutha.Isamba sama-vertices kanye nendawo engunxantathu yi-mesh, futhi i-mesh inikeza izinto ezinobukhulu obuthathu endaweni yekhompyutha.
Ukuthungwa kubhekisela kuphethini ebusweni bemodeli, okungukuthi, ulwazi lombala, ukuqonda kobuciko bomdlalo ngaye yi-Diffuse mapping.Ukwakheka kwethulwa njengamafayela esithombe e-2D, iphikseli ngalinye linezixhumanisi zika-U no-V futhi liphethe ulwazi lombala oluhambisanayo.Inqubo yokwengeza ukwakheka kwemeshi ibizwa ngokuthi imephu ye-UV noma imephu yokuthungwa.Ukwengeza ulwazi lombala kumodeli ye-3D kusinika ifayela lokugcina esilifunayo.
I-matrix ye-DSLR isetshenziselwa ukwakha idivayisi yethu yokuskena ye-3D: iqukethe isilinda esinezinhlangothi ezingu-24 sokukhweza ikhamera nomthombo wokukhanya.Kwafakwa amakhamera eCanon angu-48 ukuze kutholwe imiphumela engcono kakhulu yokutholwa.Izibani ezingama-84 nazo zafakwa, isethi ngayinye enama-LED angama-64, enani lamalambu angama-5376, ngalinye lakha umthombo wokukhanya ongaphezulu wokukhanya okufanayo, okuvumela ukuchayeka okufanayo okufanayo kwento eskeniwe.
Ngaphezu kwalokho, ukuze kuthuthukiswe umphumela wokumodela izithombe, sengeze ifilimu ehlukanisayo eqenjini ngalinye lezibani kanye ne-polarizer kukhamera ngayinye.
Ngemuva kokuthola idatha ye-3D ekhiqizwe ngokuzenzakalela, sidinga futhi ukungenisa imodeli ethuluzini lokumodela lendabuko i-Zbrush ukuze senze ukulungisa okuncane futhi sisuse ukungapheleli okuthile, njengamashiya nezinwele (lokhu sizokwenza ngezinye izindlela zezinsiza ezifana nezinwele) .
Ngaphezu kwalokho, i-topology nama-UVs adinga ukulungiswa ukuze anikeze ukusebenza okungcono uma kugqwayiza izisho.Isithombe esingakwesokunxele esingezansi yi-topology ekhiqizwa ngokuzenzakalelayo, engcolile futhi engenamithetho.Uhlangothi olungakwesokudla luwumphumela ngemva kokulungisa i-topology, ehambisana kakhulu nesakhiwo sezintambo esidingekayo ekwenzeni ukugqwayiza kwenkulumo.
Futhi ukulungisa i-UV kusenza sikwazi ukubhaka insiza yemephu enembile.Lezi zinyathelo ezimbili zingacatshangwa ngokuzayo ukwenza ukucubungula okuzenzakalelayo nge-AI.
Sisebenzisa ubuchwepheshe bokuthwebula be-3D sidinga kuphela izinsuku ezi-2 noma ngaphansi ukwenza imodeli yokunemba yeleveli yembotshana esithombeni esingezansi.Uma sisebenzisa indlela yendabuko ukwenza imodeli engokoqobo enjalo, umenzi wamamodeli onolwazi kakhulu uzodinga inyanga ukuze awuqedele ngokucophelela.
Ngokushesha futhi kulula ukuthola imodeli yezinhlamvu ze-CG akusewona umsebenzi onzima, isinyathelo esilandelayo ukwenza imodeli yomlingiswa inyakaze.Abantu baye bavela esikhathini eside ukuze bazwele kakhulu izinkulumo zohlobo lwabo, futhi ukuvezwa kwabalingiswa, kungakhathaliseki ukuthi emidlalweni noma kufilimu i-CG ibilokhu iyiphuzu elinzima.